
Medicine Reminder
Medicine Reminder
Medicine Reminder

Overview
Overview
Overview
We create an app that attracts and retains customers in our online platform. We are aware that our target customers are busy to remember to take medicines. Therefore, we want to create a product that can fulfill our customers’ need, and compete in the market
We create an app that attracts and retains customers in our online platform. We are aware that our target customers are busy to remember to take medicines. Therefore, we want to create a product that can fulfill our customers’ need, and compete in the market
Problem
Business workers and students are too busy to remember to take medicine.
During movie break there is less time and big crowd at snack counters. Some time its hard to tackale growd when you are at movie with your kid.
Solution
Create a app remind users to take medicines on time.
My Role
UX designer designning an app for medicine reminder from conception to delivery
Design Process
Design Process
Design Process
I Followed the user centred Design methodology that leads to concentrate design solutions from ideas
inspired by research observing of users.
I Followed the user centred Design methodology that leads to concentrate design solutions from ideas
inspired by research observing of users.
I Followed the user centred Design methodology that leads to concentrate design solutions from ideas
inspired by research observing of users.



UX Research
UX Research
UX Research
Summary
Summary
Summary
I conduct interviews and created empathy to understand the users I am designing for and their needs. A primary user group identified through research was working adults and students who are too busy to remember to take medicine.
I conduct interviews and created empathy to understand the users I am designing for and their needs. A primary user group identified through research was working adults and students who are too busy to remember to take medicine.
Pain Points
Pain Points
Time
Time
Working adults are too busy to taking medicine on time.
Working adults are too busy to taking medicine on time.
Accessibility
Platform reminder is not equipped with assistive technology.
Platform reminder is not equipped with assistive technology.
IA
IA
Unorganized and text- heavy screen are often difficult to read and set a time.
Unorganized and text- heavy screen are often difficult to read and set a time.
Uncertain
Uncertain
They find it is hard to schedule to take medicines.
They find it is hard to schedule to take medicines.
Personas



User journey map
User journey map
User journey map
Mapping Ankit’s user journey revealed how helpful it would be for user to have access to a dedicated Medicine Reminder
Mapping ruchitas journey shows how easy it will be for user to have access to a dedicated in-movie snack ordering application.
Mapping ruchitas journey shows how easy it will be for user to have access to a dedicated in-movie snack ordering application.



Paper wireframes
Paper wireframes
Paper wireframes
Taking time to draft iterations of the setting medicine reminder process on paper ensured the elements that make it to digital wireframe would be well-suited to address user pain points. For home screen, I prioritized to design a order button that big enough to draw attention to users
Taking time to draft iterations of the setting medicine reminder process on paper ensured the elements that make it to digital wireframe would be well-suited to address user pain points. For home screen, I prioritized to design a order button that big enough to draw attention to users
Taking time to draft iterations of the setting medicine reminder process on paper ensured the elements that make it to digital wireframe would be well-suited to address user pain points. For home screen, I prioritized to design a order button that big enough to draw attention to users



Digital wireframes
Digital wireframes
Digital wireframes
As the initial phrase going, I made sure to base screen designs on feedback and findings from the user research.
As the initial phrase going, I made sure to base screen designs on feedback and findings from the user research.
As the initial phrase going, I made sure to base screen designs on feedback and findings from the user research.






Low-Fi wireframe
Low-Fi wireframe
The low-fidelity prototype connected the primary user flow of online ordering coffee, so the prototype could be used in a usability study with users
The low-fidelity prototype connected the primary user flow of online ordering coffee, so the prototype could be used in a usability study with users


Mockups
Mockups
Mockups
Based on an insight is Users need an edit button to each reminder, I added an edit button to each reminder so that user easily change the information
Based on an insight is that Users see the grey radio button as a disable radio button, I change the radio button into white color to make it look more enable
Based on an insight is Users need an edit button to each reminder, I added an edit button to each reminder so that user easily change the information
Based on an insight is that Users see the grey radio button as a disable radio button, I change the radio button into white color to make it look more enable
Based on an insight is Users need an edit button to each reminder, I added an edit button to each reminder so that user easily change the information
Based on an insight is that Users see the grey radio button as a disable radio button, I change the radio button into white color to make it look more enable






High-Fi wireframe
High-Fi wireframe
The final high-fidelity prototype presented cleaner user flows for app. It also met the user needs based on usability studies.
The final high-fidelity prototype presented cleaner user flows for app. It also met the user needs based on usability studies.
The final high-fidelity prototype presented cleaner user flows for app. It also met the user needs based on usability studies.



Site Maps
Site Maps
Site Maps
With the app designs completed, I started work on designing the responsive website. I used the medicine site map to guide the organizational structure of each screen’s design to ensure a cohensive ans consistent experience across design.
With the app designs completed, I started work on designing the responsive website. I used the medicine site map to guide the organizational structure of each screen’s design to ensure a cohensive ans consistent experience across design.



Responsive
Responsive
Responsive
The designs for screen size variation include mobile, tablet and desktop. I optimized the designs to fit specific user needs of each device and screen size
The designs for screen size variation include mobile, tablet and desktop. I optimized the designs to fit specific user needs of each device and screen size



Impact
Impact
The app helps user easily and quickly sett a reminder
What I learned
What I learned
While designing the medicine reminder app, I learned how it happen to design and there are a lot of thing I need to take care to make my design better.
Next Steps
Next Steps
Conduct another round of usability studies to validate whether pain points user experienced have been effectively addressed.
Conduct more user research to determine any new area of need.
Learn more about the visual pattern to make the design appealing.
Thank You
Other Projects
© Dipanshu. 2023