Medicine Reminder

Medicine Reminder

Medicine Reminder

Overview

Overview

Overview

We create an app that attracts and retains  customers in our online platform. We are aware that  our target customers are busy to remember to take  medicines. Therefore, we want to create a product  that can fulfill our customers’ need, and compete in  the market

We create an app that attracts and retains  customers in our online platform. We are aware that  our target customers are busy to remember to take  medicines. Therefore, we want to create a product  that can fulfill our customers’ need, and compete in  the market

Problem

Business workers and students are too busy to  remember to take medicine.

During movie break there is less time and big crowd at snack counters. Some time its hard to tackale growd when you are at movie with your kid.

Solution

Create a app remind users to take medicines  on time.

My Role

UX designer designning an app for   medicine reminder from conception to delivery

Design Process

Design Process

Design Process

I Followed the user centred Design methodology that leads to concentrate design solutions from ideas

inspired by research observing of users.

I Followed the user centred Design methodology that leads to concentrate design solutions from ideas

inspired by research observing of users.

I Followed the user centred Design methodology that leads to concentrate design solutions from ideas

inspired by research observing of users.

UX Research

UX Research

UX Research

Summary

Summary

Summary

I conduct interviews and created empathy to understand the users I am designing for and their  needs. A primary user group identified through research was working adults and students who are  too busy to remember to take medicine.

I conduct interviews and created empathy to understand the users I am designing for and their  needs. A primary user group identified through research was working adults and students who are  too busy to remember to take medicine.

Pain Points

Pain Points

Time

Time

Working adults are too  busy to taking medicine  on time.

Working adults are too  busy to taking medicine  on time.

Accessibility

Platform reminder is not  equipped with assistive  technology.

Platform reminder is not  equipped with assistive  technology.

IA

IA

Unorganized and text-  heavy screen are often  difficult to read and set a  time.

Unorganized and text-  heavy screen are often  difficult to read and set a  time.

Uncertain

Uncertain

They find it is hard to  schedule to take  medicines.

They find it is hard to  schedule to take  medicines.

Personas

User journey map

User journey map

User journey map

Mapping Ankit’s user  journey revealed how  helpful it would be for user  to have access to a  dedicated  Medicine  Reminder

Mapping ruchitas journey shows how easy it will be for user to have access to a dedicated in-movie snack ordering application.

Mapping ruchitas journey shows how easy it will be for user to have access to a dedicated in-movie snack ordering application.

Paper wireframes

Paper wireframes

Paper wireframes

Taking time to draft iterations of  the setting medicine reminder  process on paper ensured the  elements that make it to digital  wireframe would be well-suited  to address user pain points. For  home screen, I prioritized to  design a order button that big  enough to draw attention to  users

Taking time to draft iterations of  the setting medicine reminder  process on paper ensured the  elements that make it to digital  wireframe would be well-suited  to address user pain points. For  home screen, I prioritized to  design a order button that big  enough to draw attention to  users

Taking time to draft iterations of  the setting medicine reminder  process on paper ensured the  elements that make it to digital  wireframe would be well-suited  to address user pain points. For  home screen, I prioritized to  design a order button that big  enough to draw attention to  users

Digital wireframes

Digital wireframes

Digital wireframes

As the initial phrase going, I  made sure to base screen  designs on feedback and  findings from the user  research.

As the initial phrase going, I  made sure to base screen  designs on feedback and  findings from the user  research.

As the initial phrase going, I  made sure to base screen  designs on feedback and  findings from the user  research.

Low-Fi wireframe

Low-Fi wireframe

The low-fidelity prototype  connected the primary user  flow of online ordering  coffee, so the prototype  could be used in a usability  study with users

The low-fidelity prototype  connected the primary user  flow of online ordering  coffee, so the prototype  could be used in a usability  study with users

Mockups

Mockups

Mockups

Based on an insight is Users  need an edit button to each  reminder, I added an edit  button to each reminder so  that user easily change the  information


Based on an insight is that  Users see the grey radio  button as a disable radio  button, I change the radio  button into white color to  make it look more enable

Based on an insight is Users  need an edit button to each  reminder, I added an edit  button to each reminder so  that user easily change the  information


Based on an insight is that  Users see the grey radio  button as a disable radio  button, I change the radio  button into white color to  make it look more enable

Based on an insight is Users  need an edit button to each  reminder, I added an edit  button to each reminder so  that user easily change the  information


Based on an insight is that  Users see the grey radio  button as a disable radio  button, I change the radio  button into white color to  make it look more enable

High-Fi wireframe

High-Fi wireframe

The final high-fidelity  prototype presented cleaner  user flows for app. It also met the user  needs based on usability  studies.

The final high-fidelity  prototype presented cleaner  user flows for app. It also met the user  needs based on usability  studies.

The final high-fidelity  prototype presented cleaner  user flows for app. It also met the user  needs based on usability  studies.

Site Maps

Site Maps

Site Maps

With the app designs  completed, I started work on  designing the responsive  website. I used the   medicine site map to guide  the organizational structure  of each screen’s design to  ensure a cohensive ans  consistent experience across  design.

With the app designs  completed, I started work on  designing the responsive  website. I used the   medicine site map to guide  the organizational structure  of each screen’s design to  ensure a cohensive ans  consistent experience across  design.

Responsive

Responsive

Responsive

The designs for screen size  variation include mobile,  tablet and desktop. I  optimized the designs to fit  specific user needs of each  device and screen size

The designs for screen size  variation include mobile,  tablet and desktop. I  optimized the designs to fit  specific user needs of each  device and screen size

Impact

Impact

The app helps user easily and quickly sett a  reminder

What I learned

What I learned

While designing the  medicine reminder  app, I learned how it happen to design and  there are a lot of thing I need to take care to  make my design better.

Next Steps

Next Steps

Conduct another round of usability studies to  validate whether pain  points user experienced  have been effectively  addressed.

Conduct more user  research to determine  any new area of need.

Learn more about the  visual pattern to make the  design appealing.

Thank You

Other Projects

© Dipanshu. 2023